![]() ![]() Enemy AI has its issues: for example, sentinels are remarkably unaffected by the disappearance of their comrades. Insta-failure stealth missions are grating they would be less annoying if the stealth system was exceptionally well thought-out, but this isn't the case. Black Flag has a few dubious design choices. What would you rather do in a game about pirates - take control of your ship in the middle of a storm or speak to your boss in a corporate office? Every time the game shifts to a modern-day sequence (thankfully, not often) it's like getting commercials in the middle of a blockbuster. Sadly, the modern-day Abstergo plot, the series' tiresome framing device, refuses to go away and die. Whatever - don't play Assassin's Creed expecting reliable history lessons. History provided here is the usual "based on real events" baloney pirates are romanticized into brave rebels. Characters are vivid, voice acting solid, dialogues written with surprising flair. I mean, how can one not love a premise like that? It's an instant winner. A high-budget pirate sandbox action/adventure where you can sail around the sea from Kingston to Nassau, board enemy ships during naval battles, roam crocodile-infested swamps, run parkour-style on the roofs of Havana, dig for buried treasures in small atolls. Tear the enemy apart piece by piece over minutes, instead of seconds.The best entry in the series after Assassin's Creed 2, Black Flag proves a game can overcome several flaws as long as it manages to be fun. Focus on tactical positioning and manage system power to unleash hell at the right moment. The combat feels like huge pirate ships battling on an ocean. Movement is on a 2d plane and screen relative, much like an FPS. A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.Too many engines will mean too little power for weapons. If a ship is too long, it will turn slowly. If a part blocks a turret, it will not fire. The mass, location and shape of parts all matter. Every part is a real, working, ship component. Every part has its own hull integrity and damage states. Every part has its own unique stats that contribute to the mothership. Build the mothership that suits your play style, on the fly, in seconds. It will develop differently each game through the interactions of the agents. A true living galaxy that is not player centric.Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.īack on the star map, battles will attract other captains looking for salvage. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. All the parts in SPAZ 2 are modular and randomly generated. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.Ĭombat creates damaged ships and dead crew, but it also provides new salvaged parts. When factions meet, combat is usually the result. Each captain is unique, persistent, and shapes the Galaxy. ![]() Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Factions may form for protection or split due to starvation. ![]() The player is not special and is not the center of the Galaxy.Īs resource scarcity becomes critical, ships come into conflict just to survive. AI captains do everything the player can. ![]() Initially the Galaxy contains hundreds of fleets, each trying to survive. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. ![]()
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